PodBreakout Mini and Teensy
The Teensy and the PodBreakout Mini seem like a match made in much-smaller-iPod-serial-remote-heaven, no? Let’s see…
The Teensy 2.0 that Paul sent me is based on the ATMEGA32U4. What makes this chip particularly interesting is that it has a real USB interface, rather than just a serial port with an FTDI chip in front of it doing serial-to-USB. That means you can use it to interact with a host computer as if it were a USB keyboard or mouse, for example. Ladyada has a recent project using this feature of the Teensy. The ATMEGA32U4 also has a regular hardware serial port - that’s going to come in handy in a minute.
The Teensy can be programmed a few different ways. I used the Teensy Loader which comes in versions for OS X, Windows and Linux; I used the Linux version on my 64-bit Ubuntu 9.10 box and it worked fine, barring some minor device file quirkiness in Arduino Serial mode (which Paul tells me seems to be specific to 9.10).
What’s particularly handy for me is that Paul has done a lot of work to integrate the Teensy with the Arduino IDE. Following his instructions I added the Teensy board types very easily using the script he provides.You run the Arduino IDE and the Teensy Loader simultaneously; when you verify a sketch the Teensy Loader detects this and magically uploads the sketch to the Teensy for you; that is you don’t need to (and can’t) use the upload button in the Arduino IDE. It’s pretty slick.
Once I had Blink up and running I set about seeing if my iPodSerial library would work. The usual Arduino
Serial
object isn’t of type HardwareSerial
for the Teensy so I had to tweak the library to take a HardwareSerial
object in its constructor rather than defaulting to Serial
. Other than that it was fine. Again Paul has good information about the differences. I think I could probably just #ifdef
based on the board type so the same version of the library would work for the Teensy or regular Arduino boards. I haven’t done this yet though, so the version on github won’t currently compile for the Teensy without the aforementioned minor tweaking.I didn’t feel like hooking up a switch so I just tweaked the play/pause example sketch to toggle every few seconds. I tried this and it worked first time! (Well my code didn’t first time, but the electronics all did).
Now by default the Teensy comes configured for 5V, but there are instructions on how to switch it to 3.3V using an optional 3.3V regulator, which Paul had kindly included with my review Teensy. I followed them without any problems.
WIth the board converted I had to tell the Arduino IDE to clock the Teensy at 8MHz instead of 16MHz (it’s not rated for 16MHz when operating at 3.3V although it may work just fine, depending on what you’re doing with it). This was just a matter of editing the
boards.txt
file to cut-and-paste an existing section to make a new variant with the slower clock speed (the build_f_cpu
line below):myteensy2_ser.name=Teensy 2.0 (USB Serial) - 3.3 volts
myteensy2_ser.upload.protocol=halfkay
myteensy2_ser.upload.maximum_size=32256
myteensy2_ser.upload.speed=38400
myteensy2_ser.upload.disable_flushing=true
myteensy2_ser.upload.avrdude_wrapper=teensy_reboot
myteensy2_ser.build.mcu=atmega32u4
myteensy2_ser.build.f_cpu=8000000L
myteensy2_ser.build.core=teensy_serial
myteensy2_ser.build.post_compile_script=teensy_post_compile
With the Teensy operating at 3.3V you no longer need a Logic Level Converter between it and the iPod, since both the serial ports are now operating at 3.3V.
This is when I broke out the PodBreakout Mini that Mike had sent me. It doesn’t have all 30 pins but it has what they call the “most commonly used” pins: 1, 3, 4, 5, 6, 8, 13, 12, 21, 23, 25, 27, 30. 12 and 13 are the serial port, so that’s good. I wasn’t sure what to do about GND though — I’d been using pin 11. I checked with Mike and he said they hadn’t observed any differences between the grounds, so I went with pin 1.
Here’s the final setup (click-through to Flickr for eXtreme closeup):
It is a nice compact setup, it only needs three wires (Tx, Rx and GND), it doesn’t need a converter board in the middle, and most importantly it works perfectly!
The PodBreakout Mini’s board fits entirely inside the usual white plastic case (which it comes with), so it ought to be much more robust than the full-size PodBreakout boards I’ve been using up until now, where the wide board is hanging out the back of the connector.
The Teensy seems to be a great value at $18 ($19 if you get the 3.3V regulator to go with it), and the size is nice too. I’m going to start playing around with its USB features when I find some more time.
Thanks again to Paul and Mike for sending me cool things to play with, with no strings attached.
PodBreakout Warning
I’ve had email discussions with a few people who’ve been having trouble replicating my work. They all had v1.4 PodBreakout boards, whereas the two I have are v1.2. So I asked Mike at Kineteka if there was a difference and he said there was:
There is a slight difference in the v1.4 due to a manufacturing glitch.
The boards still work the pinout is just flipped.
The pins are odd /even as opposed to even / odd. see below.
Back side of dock connector v1.2
02 04 06 08 10 12 14 16 18 20 22 24 26 28 30
01 03 05 07 09 11 13 15 17 19 21 23 25 27 29
Back side of dock connector v1.4
01 03 05 07 09 11 13 15 17 19 21 23 25 27 29
02 04 06 08 10 12 14 16 18 20 22 24 26 28 30
So for instance the audio pins 3,4,5,6
PodBreakout Pin V1.2 V1.4
Right Line Out 3 4
Left Line Out 4 3
Right Line In 5 6
Left Line In 6 5
We are working on updating the http://www.kineteka.com/PodBreakout-v1.aspx page to reflect these changes should be up soon.
So if you have a v1.4 board you’ll need to adjust your connections appropriately.
iPod Serial wake up!
I did some digging tonight and the iPod Photo will respond to the remote just fine until the iPod goes to sleep — either explicitly via the “Sleep” menu item, or implicitly because it times out after sitting unplaying for a while. After walking it up, it will no longer respond to the remote. Disconnecting and reconnecting the remote doesn’t help; resetting the Arduino doesn’t help either. Resetting the iPod does cause it to start responding to the remote again — without doing anything at all to the remote or its connection.
As I mentioned, I used this remote for months, but only with an iPod Touch. I don’t have the iPod Touch any more, but I do have an iPhone. I cannot reproduce this behavior on the iPhone. There’s no real equivalent to the older iPod’s sleep, but if I press the button on the top of the iPhone, which shuts off the display and causes the lock screen to appear when the main button is next pressed, the remote continues to work just fine.
So that was with the SimpleRemote_with_Bounce example sketch. I then tried the SimpleRemote_ethernet sketch, since that lets me try other Simple Remote commands interactively. I put the iPod to sleep via its menu and tried sending “play” via my telnet connection to the Arduino running SimpleRemote_ethernet. Again it ignored me, just like it ignored the easy button. I then sent it the Simple Remote “iPod on” command, and voila! It woke right back up and started responding to me again.
So then I modified the SimpleRemote_with_Bounce sketch so it would send “iPod On” just before sending “Play” and it worked! I can no longer reproduce the unresponsiveness after the iPod has gone to sleep.
If you have been using the SimpleRemote or SimpleRemote_with_Bounce example sketches, please consider using the new SimpleRemote_with_Bounce_and_wake instead (yeah, I have no imagination when it comes to titles, but I wanted to rename it). I’ve deleted SimpleRemote and SimpleRemote_with_Bounce from the library on github to avoid confusion.
If you try this and it works — or doesn’t — for you, please let me know.
iPod Serial Talk
I had the great pleasure of giving a talk about my iPodSerial library at Make:PGH last night. I’ve been a subscriber to Make Magazine since issue one, so this was especially exciting for me. Thanks to those that came out and suffered through my ramblings, to Hack Pittsburgh for hosting, and to the Make:PGH crew for setting it up. I enjoyed listening to Eric Singer’s talk too.
If, for some strange reason, you want a copy of the slides you can grab the PDF version here.
If, for some even stranger reason, you want a copy of the Keynote file just contact me through the captcha link in the footer.
iPod Serial and the Nunchuk
The Wii Nunchuk has a joystick, from which you can read the X and Y axes, a Z button, a C button and the 3-axis accelerometer. I mapped the controls so that: left/right on the joystick is skip forward/backward; up/down on the joystick is scroll up/down; Z button is Play; c button is Ok/Select; and a tilt backward (using the Y axis of the accelerometer) is the menu button.
You could of course map them any way you wanted to.
Here’s a quick video of it in action (the Arduino is off-screen to the right).
iPod Simple Remote Example
The SimpleRemote_with_Bounce example sketch sends the Play/Pause message when it sees a button is down and sends the “button released” message when it sees the button is up. This is the sketch I used in my own remote.
This sketch uses the Arduino Bounce library to debounce the button. There’s a version that does the debouncing on its own, called SimpleRemote, but it’s more complicated and wouldn’t scale if you were to use it for more buttons.
Let’s take the example sketch line by line (mostly):
Line 7 pulls in the Simple Remote mode header file from the library. You need to have placed a copy of the iPodSerial library in your Arduino IDE’s libraries folder for this to work.
Line 8 pulls in the Bounce library. You need to have placed a copy of the Bounce library in your Arduino IDEs libraries folder for this to work.
Line 10 says we’re going to have our button connected to the Arduino’s digital I/O pin 5.
Line 11 sets the debounce interval to 20 milliseconds, meaning that the button has to stay up or down for 20 milliseconds before the Bounce library will decide that is really up or down.
Line 13 creates our Bounce object, which is what’s going to do the debouncing for us.
Line 14 creates our SimpleRemote object, which is what’s going to talk to the iPod for us.
Line 18 makes digital I/O pin 5 an input, so we can read from it to see if the button is up or down.
Line 21 enables digital I/O pin 5’s internal pull-up resistor. This sounds scary, but all it means to us is that we can connect a button between pin 5 and ground without any other circuitry, which is referred to as an active-low configuration. The means that the pin will read as LOW when the button is down (pressed) and HIGH when the button is up (released). That probably seem backwards but as long as we’re expecting it to work that way it’s not a problem.
Line 23 takes care of setting up the serial connection to the iPod.
Line 28 lets the SimpleRemote object take care of anything it needs to do with the iPod. This needs to be in our loop() function.
Line 30 asks our Bounce object if there has been a change in the state of the button. That is, has the button just been pressed or just been released.
Line 32 checks the new state of the button, now that line 30 has told us the button has just changed state. If the new state is LOW that means the button has just been pressed (since we’re using an active-low button configuration).
Line 34 will get executed if the button has just been pressed. It tells our SimpleRemote object to send the Play command, which toggles the iPod between Play and Pause, just like the physical Play / Pause button would.
Line 37 will get executed if the button has just been released. The Simple Remote protocol requires this so that the iPod knows when the button has been released. Because of this, press-and-hold behaviours of the physical buttons also work through Simple Remote mode. So, for example, if you press and hold the button using this sketch the iPod screen will fade to black after a few seconds, just like it would if you pressed and held the physical Play button.
And that’s it!
If you look in the library at the file SimpleRemote.h you can see the full list of commands that can be sent:
- Play (the one we used in the example, that toggles between Play and Pause)
- Volume Plus
- Volume Minus
- Skip Forward
- Skip Backward
- Next Album
- Previous Album
- Stop
- Just Play (rather than toggling between Play and Pause)
- Just Pause (rather than toggling between Play and Pause)
- Toggle Mute
- Next Playlist
- Previous Playlist
- Toggle Shuffle
- Toggle Repeat
- iPod Off
- iPod On
- Menu
- Ok / Select
- Scroll Up
- Scroll Down
Expanding the example to work with more buttons is pretty simple. Let’s see what it would look like if we added volume plus and minus button support:
iPod Remote Part Deux
4/14/2010 UPDATE: See here if you have a v1.4 PodBreakout board.
I had been using my iPod remote for a few months. It worked well and scratched the itch it was built to scratch. But in December I got a new car with iPod and Bluetooth integration. I also got rid of my despised Blackberry and switched to an iPhone. This meant I no longer needed to use my custom remote, so I placed it lovingly in my electronics drawer and forgot about it for a while.
Recently I was asked if I would present a talk at Make: PGH about my experiences developing my Arduino iPod Serial library. I agreed, and it’s tentatively scheduled for the April meet-up. Someone also sent me an email asking for some help troubleshooting their build of a remote, so I was inspired to dig the remote out of the drawer. I also took a look at the library I’d created and decided that I really ought to finish what I’d started.
I already had a spare logic-level converter and PodGizmo from the original project, so I soldered them together and hooked them up to my Mega. (The Mega is great for testing serial protocol stuff because it has four real serial ports, compared to the one on a regular Arduino. I built the library with debug hooks in it so that I could spit out the protocol data going back and forth between the iPod and the Arduino, and without that it would have been really hard to debug it.)
I discovered that the resistor connected to pin 21 isn’t needed. I also realized that I could use the iPod to supply the low-voltage power to the logic-level converter. This cleaned up the wiring considerably (click on the image to go to Flickr where there’s a full-resolution version):
On the left is a Freeduino with an Ethernet Shield on top of it, but more on that later - the point is that you just need 5V, Ground and your Serial TX/RX lines on the Arduino side. The awful connections in the four wires between the logic-level converter and the PodBreakout board shouldn’t be there. They only exist because I tried out the suggestion here to skip the logic-level converter and put a 1KOhm resistor between the Arduino TX pin and the iPod RX pin. I verified with an EE friend that this would be okay and he said:
While not optimal, you should never see a problem with a 1k resistor. On TX_ARDUINO... (not RX_ARDUINO). What you're doing is relying on the protection diode of the iPhone to clamp the Voltage and sink some current. The resistor will do two things. 1) Limit the current possible to send into the iPhone (5V / 1k = 5mA max). Almost all digital protection circuits can handle 5mA for a few minutes at least. Therefore, even if you wire it up wrong, you will be very unlikely to fry anything. 2) Provide somewhere besides the protection diode in the iPhone to dissipate the power (V^2/R = 1.7*1.7/ 1k = 2.89 mW). 3mW isn't a lot of power for a diode, but it will help prevent the chip from wearing out prematurely.
Vih on the ATmega328 (Duemilanove) is 0.6*Vcc when Vcc is 5.0V. This means that the input signal needs to be above 3.0V to be guaranteed to be seen as a "1". There's usually a bit of guard-band on that spec. However, I would NOT put a resistor on the iPhone output to the Arduino (RX_ARDUINO). If you did, you'd start to see bit errors at higher bit rates. At 9600 baud, you shouldn't see anything unpleasant on either side of the bus.
As he said, it didn’t do any harm to my iPod, but unfortunately I was unable to get any communication to work using this method. I tried it a few times, even with just the Play/Pause sketch, which requires no response from the iPod, without luck. It could be that I did something wrong though. The logic-level converters are under $3 so I’m okay with continuing to use them.
Back in September I had two example sketches included in the library: a Simple Remote Mode one that did play/pause, which was what I was using in my car; and a proof-of-concept sketch for Advanced Remote Mode. This went with the just-proof-of-concept Advanced Remote mode support I had implemented. Over the last few weeks I have added full support for Simple Remote Mode, which was pretty easy, and near-full support for Advanced Remote Mode (no picture block support), which was a lot more complicated. I also refactored the library code because it needed to be done, and that sort of thing makes me happy.
I have been adding example sketches as I go, and I will talk about those in follow-up articles.
iPod Remote
4/14/2010 UPDATE: See here if you have a v1.4 PodBreakout board.
UPDATE: Better photos up on Flickr.
I've been desperately short of Arduino play time in the last few months, but I did finally find time to finish my Arduino-based iPod remote (well, version 1.0 of it anyway). My remote has a single button that toggles between Play and Pause on the iPod. I wanted one like that for my car so I could easily pause my iPod Touch without having to: find it, unlock it; find the touch-screen pause button; and finally, pause it.
So how to go about this?
Well, the iPod dock connector actually exposes a serial connection to the iPod. You can see this on the pinout, the best online version of which I found on pinouts.ru. This serial connection can be used by docks, or in my case an Arduino, to interact with the iPod. The iPod speaks AAP on its serial port: the Apple Accessory Protocol. There are several modes in AAP that you can interact with an iPod over serial in, but Simple Remote (mode 0x02) is by far the easiest, as it has no responses to deal with. Simple Remote mode allows you to play and pause the iPod, change tracks, adjust the volume and so on. Since that covered my needs it's what I implemented first. (I've also implemented part of Advanced Remote (mode 0x04) as we'll briefly see later.)
With the pinout and protocol documentation in hand I ordered a couple of cheap iPod charging cables to hack on. However, when they arrived I realized that my soldering skillz were nowhere near good enough to make the connections I was going to need. Luckily I am not the first person to have this problem, and SparkFun has the solution: the PodGizmo breakout board:
The PodGizmo has connections to all the pins on the dock connector and gives you through-holes to solder things onto: perfect!
I proceeded to hook up wires to the serial I/O pins (12 and 13), serial ground (11) and to pin 21: the rather curious-sounding "Accesory Indicator / Serial Enable" pin. The level of resistance between this pin and ground apparently tells the iPod what kind of accessory it is connected to. Since I wanted to use the serial interface, I went with a 500kOhm resistor, to select the "related to serial communication / used to enable serial communications Used in Dension Ice Link Plus car interface" mode.
With my connections made, I was about to hook it up to my Arduino, but then I remembered that the serial output of the Arduino is 5V. I wasn't sure what the iPod wanted but I guessed it probably only wanted 3.3V. I didn't know what to do, so I googled around for a bit looking at various level-shifting solutions. Some you could make from a few components but I was concerned they wouldn't be able to switch fast enough to get a good serial signal. Luckily, during my googling I came across another SparkFun gem: the BOB-08745 Logic Level Converter.
This little guy lets you talk serial (or I2C, SPI, etc) at one voltage on one side and another voltage on the other side. Again: perfect!
So with the level converter added to the mix, I was ready to hook it up to the Arduino.
Of course, hooking up wasn't going to do much without some code to talk Apple Accessory Protocol, so that was the next task. I wrote an Arduino library for the parts of the Apple Accessory Protocol that I was going to need, and a bit more besides. I posted it on github in case anyone else wanted to use it. It comes with a couple of example sketches: a play/pause one using Simple Remote mode (wonder where I got that idea from); and one for Advanced Remote mode that pulls back information for the track that the iPod is currently playing. The latter could form the basis of an Arduino-based dock that showed track information on an LCD display, for example.
Here's the example Simple Remote sketch. I'm using almost exactly this for my remote, the only difference being that I'm using an active-low on my switch with the Arduino's internal pull-up to avoid having an external resistor for the switch:
During development I used an Arduino Mega so that I could have a real serial port for the iPod and a real one for debugging messages. I probably could just have used the SoftwareSerial library with a regular Arduino for debugging, but since I had the Mega around, I used it. My library defaults to having debugging messages disabled, but you can configure it in your
setup()
method to route those messages to any serial port you like.Once I had it working to my liking I transferred the sketch over to an Arduino Nano, since it would fit in an Altoids tin (of course). This is what it looked like at this point:
You can see I'm just using a simple push button for the play/pause action. The Nano is sitting on a little breadboard and you can just see the resistor I have connected to pin 21. I probably should have just put the resistor on the PodGizmo breakout board, but I didn't.
Next came testing it with my iPod Touch:
Everything checked out, so next I switched out the little button for a REALLY BIG BUTTON:
As you can see it's an Easy Button from Staples; I just took out the Easy Button's batteries, soldered wires to either side of its switch, and routed them out through the hole conveniently left by the battery lid. The Nano is sitting on an Altoids tin at this stage, but it's not yet in the tin. That came next, thanks to Mr Dremel:
I took it out to the car, hooked up the Nano's USB cable to my USB car adaptor (similar to this one on Amazon, but you can get them lots of places), and tried it out. It worked pretty well, but there was one problem: I was still using a cable to connect the headphone socket on the iPod to the line-in jack on my car. The audio wouldn't go out the headphone socket unless I plugged the dock cable in first and then the headphone cable. As you've probably realized by this point, it was completely stupid of me to still be using a headphone cable: the dock connector has connections for line out! Having caught up with my smarter readers, I took the remote into the lab at work and add hooked up the line-out cable. This gives me true line out instead of the volume-adjusted headphone output, saves wear and tear on the headphone socket on my iPod, and avoids the what-to-connect-first problem, as there's only one thing to connect.
So how does it work? It works great, thanks! The only real quirk I've noticed is that when I first connect it, my 2G iPod Touch will play audio out of its internal 'speaker' for a couple of seconds before realizing that it's connected to the dock and switching over. It even pauses the iPod when I turn off the car, presumably because the iPod sees the dock go away when the Nano loses power.
No doubt someone will point out that the Nano is a gazillion times overpowered to do a couple of serial I/O sequences, and they'd be right. But: I already had the Nano anyway; and I plan on expanding the remote soon (dash-mounted, arduinix-powered, nixie tube track status action anybody?).
Pinging Peanuts
The first step was to remove the sound module from the birthday card, which was pretty easy. I then removed the 3V coin cell battery and soldered on power leads in its place.
Here’s a close-up:
The sound chip is buried under that black blob; beyond that there’s just a couple of resistors, a capacitor, and a pair of white wires leading to the speaker.
The Arduino’s digital output pins operate at 5V when set to HIGH. I wanted to keep things simple on the control side, so I tried powering the sound module at 5V and it worked without any smoke or other obvious ill-effects. That meant that I could drive it directly, without having to step the voltage down. I probably should have checked the power draw to make sure that I wasn’t going to overdrive the digital outputs on my Arduino, but I figured it would be fine so I didn’t bother. I could also have tried knocking down the apparent voltage via one of the Arduino’s PWM outputs or just stuck in an inline resistor, but again I was trying to keep it as simple as possible. So I just hooked the negative lead from the sound module to a ground connection on the Arduino, and the positive lead to digital pin 4.
On the software side, I started from the example sketch for the PING))) that comes with the Arduino IDE as of version 014 (it’s at Sketchbook/Examples/Sensors/Ping) and tweaked it to do what I wanted.
My sketch polls the PING))) sensor; if the distance reading that it returns is less than five inches, the sketch sets the digital pin connected to the sound module to HIGH, otherwise it sets it to LOW. And that’s it! I love how the Arduino enables you create simple things like this in such a short space of time. The sketch is here if you’re interested.
Here’s the final setup, showing the Freeduino (an Arduino clone) in the background:
And here’s a video of it in action:
Note:
If you use Linux and have version 4.3.0 of avr-gcc (which is the default in Ubuntu 8.10), then due to a bug discussed here you won’t get valid readings from the PING))) sensor (you’ll get enormous distance readings back, or at least I did). I upgraded to the Jaunty version and then it worked for me just fine.
HeartChuck
Recently I ordered the kit for an OpenHeart: an LED panel in the shape of a heart that uses charlieplexing to minimize the number of I/Os required to address the LEDs. The instructions were great and I picked up some tips to make my soldering better. The author made it very easy, even providing a flash-based programmer that lets you define your animation sequence and writes the code for you, so for animations all you need to do is cut-and-paste the code into the Arduino IDE and download it.
Fast forward a week or two and I watched episode 109 of Make TV, where John Park made a personal flight recorder using an Arduino and a Wii nunchuck.
He used a Wiichuck to connect the nunchuck to the Arduino; it’s a really simple, but clever, board that saves you from having to hack off the custom connector, thereby rendering the nunchuck useless for future Wii boxing matches (and making you unpopular with your offspring in the process). The nunchuck has an I²C interface and the maker of the Wiichuck provides you with a wrapper to the Arduino’s Wire library that makes it really easy to get the accelerometer, button and joystick readings.
Tonight I decided to make the nunchuck control the openheart, which with all the hard work done by others didn’t take very long at all. The Arduino sketch is available for download if you’re interested.
Here’s a video of it in action: